Tuesday, July 29, 2008

Neil Gaiman on why he defends the CBLDF & 1st Amendment

Um. Tabalicious. Tabapocalypse. Taberrific.: "If you're offended by something, you talk about it. You make your own cartoons. You out-argue your opponents. You don't stop them talking, or cartooning. That's wrong. Because if you can do that to them, someone else can do that to you. "

(Via Neil Gaiman's Journal.)

Thursday, July 24, 2008

Lucky to be a Programmer : Gustavo Duarte

Lucky to be a Programmer : Gustavo Duarte:

Few things are better than spending time in a creative haze, consumed by ideas, watching your work come to life, going to bed eager to wake up quickly and go try things out. I am not suggesting that excessive hours are needed or even advisable; a sane schedule is a must except for occasional binges. The point is that programming is an intense creative pleasure, a perfect mixture of puzzles, writing, and craftsmanship."
I couldn't agree more.

Monday, July 21, 2008

Peter Merholz Interviews Michael B. Johnson of Pixar

Peter Merholz Interviews Michael B. Johnson of Pixar: "

Michael B. Johnson, on Pixar’s practice of creating a complete prototype of every film before starting work on the actual movie:

We’d much rather fail with a bunch of sketches that we did (relatively) quickly and cheaply, than once we’ve modeled, rigged, shaded, animated, and lit the film. ‘Fail fast,’ that’s the mantra. With a team of 10-20 people (director, story artists, editorial staff, production designer and artists, and skeleton production management) you can make, remake, and remake again a movie that once it hits 3D will take an order of magnitude more people to execute. The complexity of the task does not ramp up linearly.

Johnson leads Pixar’s internal software tools team — his annual lunchtime talks at WWDC fill to standing-room only.

"

(Via Daring Fireball.)